![]() ![]() Cars and walls blow up, fire spreads and damages buildings I am really hoping these problems with the preview build get sorted out because, unlike the video above, that's the type of bug you can't laugh off. Once I stopped spinning, I was presented with a mission and everything completed after that was done-but I lost a couple of potentially vital game days and then still couldn't use that soldier in the mission. The research and building was "paused" and my best soldier somehow had -7 days left in her recovery. I was "spinning the globe", waiting for research to finish, a facility to build, and some soldiers to recover, when I noticed the globe spun past the deadline for all of them and kept on spinning. Update: And right after I write this article, I encountered a bug that really screwed with my gameplay experience. Like I said, I haven’t seen anything game-breaking yet, but I hope Firaxis can squish some of these problems, because they are blemishes on what is otherwise a very polished experience. My soldier and the enemies are moving in slow motion, while a scared citizen and flapping birds are moving at full speed around them.īut there was a time when I couldn’t perform an action I wanted to (luckily just opening a door) because the button was unresponsive, and I found myself locked on the promotion screen once as well. My favorite part of the this video is actually the background action. ![]() ![]() Fortunately, the majority weren’t detrimental to gameplay, but awkward and jumpy animations were pretty commonplace-as seen in the GIF above where my Sharpshooter took a few seconds longer than expected to line-up his Overwatch shot. ![]() Granted, none of them were disastrous (and Firaxis does have another month to iron stuff out before launch) but I was surprised by the frequency with which I encountered bugs. ![]()
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